In-depth analysis of current market for social VR applications
Heuristic analyses of over a dozen social VR platforms (Facebook Spaces, AltSpace VR, Masterpiece VR, Oculus Rooms, etc.)
Segmented the current social VR marketplace into three general categories
Devised six “sliders,” three 2 x 2 matrices, on which to map social VR applications
Presented directly to senior VR stakeholders for use in technical decompositions
Sliders to be used as framework for internal studies on non-gaming VR usages + the development of social VR
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